![]() ![]() For this video, we connected Spatial Mic to an iPhone using the setup shown over in our 360 Field Recording With Spatial Mic journal article and launched the Multitrack DAW app and recorded concurrently with the 360 video. Spatial Mic can be used to record 8 channels of audio to a mobile device. For this we use the following settings:ġ080×540, 29.97 fps, Progressive, Quality 100, Apple ProRes 422 LT We make a low res version so that we can quickly edit and use whatever audio plugins we wish in Reaper. We won’t end up using the stereo audio track, but it will help to align the spatial audio. mov to use in Reaper with the embedded stereo audio track. ![]() Here are the settings we use when working with Insta360 OneX video:ĥ760×2880, 29.97 fps, Progressive, VBR, 1 pass, Target 150 Mbps, Max 240 Mbps, no audio. At the end of this tutorial, this is the version that will ultimately get uploaded to YouTube 360, Facebook 360 and Oculus Quest headsets. This is the version we will “inject” our 360 spatial audio with. Regardless of your 360 VR video source, whether it is a single clip, compilation of many clips or completely custom video, we recommend exporting 2 seperate versions as follows: In this tutorial we will be using video captured with an Insta360 OneX. Part 1: Record & Export 360 Audio & Video Video: Now follow along with the Reaper session and learn how to sync spatial audio with 360 VR video. You’ll also need the VST audio plugins used in the above session to process and encode the ambisonic spatial audio: ![]() To help with understanding how to sync the audio and video for head-tracking, download the Reaper session used to create this video:ĭownload 360 VR Audio Video Reaper Session.zip (483MB) ![]()
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